This includes how to get updated drivers for your graphics card if it otherwise meets the requirements but you are still experiencing display issues. See FAQs for selecting graphics cards if you are considering upgrading your graphics card. Consider using a machine with larger physical memory and texture memory on the graphics card. Physical memory (RAM) is particularly important, as is the memory and OpenGL support on the graphics card.
Upgrade support for physical memory and graphics card Disable or downscale the textures by right-clicking the multipatch layer in the table of contents, clicking Properties, then activating the Globe Display tab in ArcGlobe. Disabling or downscaling the textures frees up more system resources and improves the interactive performance of the 3D view.
Often, it is the textures stored on 3D multipatch features that are using much of the available system resources. Since ArcScene is a memory-based application, it does not have cache configuration options per data type, so this option does not apply to ArcScene. The exterior shell of a multipatch can be painted in a variety of ways. Additionally, it has specific options for how it can be symbolized. You can configure ArcGlobe memory options by clicking Customize > ArcGlobe Options, activating the Display Cache tab, then clicking the Advanced button.Ĭonfigure memory allocation by data type from the Advanced Memory Cache Settings dialog box. A multipatch feature class is the same as other feature class types, like points and polygons, in that it contains per-feature geometry and per-feature attribute values. Increasing the system memory allocated for textures and 3D geometries reduces paging to virtual memory. MultiPatch EXPORT out of CE : -Premiss : A Model can only be generated, if a valid rule file and start rule is assigned. Allocate more memory to textures and 3D geometries MultiPatch IMPORT into CE :-If a MultiPatch is imported into a CE scene via gdb, Shapes are created. You can access your virtual memory settings from My Computer > Properties > Advanced. A general rule of thumb is to increase the size of the virtual memory to at least twice as large as the physical memory. There must be enough virtual memory available to handle any data usage overflow from ArcGlobe. Virtual memory is used when your system runs out of physical memory. Check the Enable rendering with compressed textures check box. You can access the DXT compression setting by right-clicking the multipatch layer in the table of contents, clicking Properties, then activating the Globe Display tab in ArcGlobe. There will be a small drop in the texture resolution. If you are experiencing poor performance with textured multipatches, you should try the following: Turn DXT compression onĭXT compression compresses the texture image for optimum use with your graphics card. Multipatch features may be very expensive to render, especially if they contain textures (or imagery) draped on their geometry. Upgrade support for physical memory and graphics card.Allocate more memory to textures and 3D geometries.